Player’s Guide to Eberron (Dungeons & Dragons d20 Fantasy Roleplaying, Eberron Supplement) [James Wyatt, Keith Baker, Luke Johnson, Steven Brown]. Rulebooks · Character Options · Magic · Bestiary · Items · Contacts · All · Editions · Core · Supplements · Dragonlance · Eberron · Forgotten. Player’s Guide to Eberron is a supplement to the edition of the Dungeons & Dragons role-playing game. Contents. 1 Contents; 2 Publication history.
|Published (Last):||26 October 2004|
|PDF File Size:||8.43 Mb|
|ePub File Size:||7.92 Mb|
|Price:||Free* [*Free Regsitration Required]|
Alternatively, Vol might have become a demil ich.
Behind the scenes, Vol and her chief l ieutenants carefully orchestrate the activities of specific cells throughout Khorvai re. You pick things up and put them back down, fiddle with moving partsor pace if you have noth ing interest ing to hold in your hands. Beneath the High Warden are four Wardens, each bear-ing nominal responsibility for one of the other four inhabited continents: Player’s Guide to Eberron, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.
You cling to the discipline of mili tary life because it is comfortable and familiar. This is a voluntary effect; the subject’s spirit must be willing see Bringing Back the Dead, page of the Player’s Handbookor the spell automatically fails. Most archetypes work just fine for characters of any class and race. A spir i t idol can be res tored to life by raise dead or s imilar means.
More t h a n any o ther people of Khorvai rechangelings are drawn to the worship of the Traveler, one of the gods of the Dark Six. One more stage lies between the living and the deathless: The Undying Cour t can lend power to its priests across the length of Eber ronbut its direct influence is closely tied to the island of Aerenal.
The drops of Siberys’s blood scattered upon the earth below. Most dragons r e t u r n e d to Argonnessen to study the Prophecy, leaving Sarlona, Khorvai reand Xen ‘dr ik wasted and empty.
Or you might simply enjoy being where things are happen-ing, or being a r o u n d famous and i m p o r t a n t people, and wri t ing for a chronic le is an effective way of accomplishing that goal.
Fur the rmorethe Aeren i believe that life is the least part of the path of existence. He fought against House Vol when that line was shattered and continues to lead the Deathguard after his own demise. You don’t under take trivial adventures for base purposes such as se l f -enr ichment.
Player’s Guide to Eberron is an accessory for the Eberron setting that explores the world from the player’s point of view and presents new options for characters. Khyber grew tired, and finally Eber ron enfolded and imprisoned Khyber, and the two dragons ceased their struggles.
T h e elves apply themselves to thei r work with uncanny devotion; an elf bowyer might spend centuries hon ing his skills, and make bows the like of which a human bowyer could only dream of. Not con ten t to sit in a l ib ra ry s u r r o u n d e d by dusty tomes and c r u m b l i n g po t she rdsyou do your research in the fieldwhether in the cyclopean r u i n s of Xen ‘dr ik or the ancient tunnels of Dorasharn beneath the City of Towers.
Rumors persist that a version of the faith is still practiced by certain drow societies in Xen ‘d r ik. You are comfortable in rigid, well-defined s tructures of authority, as long as you know your place in them.
You have an educated vocabulary and a solid playera of correct g rammar. Somewhere in the Blade Desert, a small shr ine lies mostly covered with blowing sand, the last remains of a civilization now otherwise completely forgotten.
Though you’re more than will ing to try. Five Nations by Brian Campbell. The sins you strive to eberronn include greed, exploiting other people for your own gain, the abuse of power in any form, and the cor rupt ion of absolute evil, as embodied in fiends. These tales give the gods of the Sovereign Host and the Dark Six a role in the creation of the cosmos. Followers and shrines devoted to the Blood can be found in Breland and Aundairwhere the religion is tolerated.
For tens of thousands of years, the elves were slaves of the mighty giants of that cont inent. However, when the cour t assemblesbringing toge ther thousands of the greatest minds in elven historyit is one of the mightiest forces in Eber ron.
T h i r t e e n High Cardinals form this councilconsisting of two delegates chosen from each of the four smaller groups of cardinals that govern the four great cities of T h r a n e Flamekeep, ThaliostSigilstar, and Aruldusk and the s u r r o u n d guiide n g regions.
You are somewhat bewildered about all the events that have brought you to this point in your life.
Of the three orders of the church, yours allows its members the most freedom to pursue the causes they find most pressing. You like to know the chain of command in your adventur ing party and prefer clear orders about s t andard ope ra t ing p rocedu re. You’ve seen so much hatred and death that no th ing shocks you at this pointor at least that’s the image you project. Retrieved from ” https: T h e dragons of Argonnessenthe Insp i red lords of Riedra, and the few daelkyr that lurk in Khyber are possible exceptions.
The spell keeps h im away from Dolurrh and allows necromancers to call on his wisdom in the future. Knowledge dungeoneer ing DC You saw so much death and muti la t ion in the course of the war that you had to steel yourself to it; stillyou can never shake the waves of disgust that course t h rough you when violence is necessary.
An out landerfor example, egerron be a half-ling barbar ian from the Talenta Plains or a half-orc warlock from the Shadow Marches. They were originally born out of unions between humanoids and doppelgangers, but over the years they have evolved gjide a humanoid race distinct from their progeni tors. To those outside the faith, and even to most within it, the Blood of Vol doesn’t appear to have an overarching organization as the Church of the Silver Flame does.
The Council of Cardinals votes on which applications to approve. Views Read Edit View history.
Perfect Reflection [Changel ing] You are particularly skilled at mimicking the forms and mannerisms of others. Beyond the deathless guardians and guides that can be found in any major city, Aerenal is a land of monu-ments and ancient bui ldings, and its people spend more time looking to the past than the future.
It’s a perfect deal: But ever since the day when the Emerald Claw agents burst into your home looking for you, or you woke up and found yourself in a strange forest with a dragon saying you were par t of the Prophecy, or you manifested psionic or magical powers you never knew you hadever since then, this l ightning-ra i l ride of a life has been moving so quickly that you don’t know how to j u m p off and get things back to normal. Th i s chal-ice is the focus of extensive prayers, cu lmina t ing when the officiating cleric channels negative energy into it.
You are eager to visit new places, try new modes of t ranspor ta t ionsee crea-tures you’ve never seen before, and at least to some extent do things you’ve never done.
Any se t t ing could feature o u t l a n d e r sfor exampleor restless wande re r s.